Retargetting Example Sounds to Interactive Physics-Driven Animations
نویسندگان
چکیده
This paper proposes a new method to generate audio in the context of interactive animations driven by a physics engine. Our approach aims at bridging the gap between direct playback of audio recordings and physically-based synthesis by retargetting audio grains extracted from the recordings according to the output of a physics engine. In an off-line analysis task, we automatically segment audio recordings into atomic grains. The segmentation depends on the type of contact event and we distinguished between impulsive events, e.g. impacts or breaking sounds, and continuous events, e.g. rolling or sliding sounds. We segment recordings of continuous events into sinusoidal and transient components, which we encode separately. A technique similar to matching pursuit is used to represent each original recording as a compact series of audio grains. During interactive animations, the grains are triggered individually or in sequence according to parameters reported from the physics engine and/or user-defined procedures. A first application is simply to reduce the size of the original audio assets. Above all, our technique allows to synthesize non-repetitive sounding events and provides extended authoring capabilities.
منابع مشابه
Using Motion Analysis Techniques for Motion Retargetting
This paper proposes a new approach for motion retargetting i.e. adjusting motion-capture data to different characters and scenes. In chaise of achieving universality, the existing retargetting techniques often become absolutely impractical for most of real-life applications. In contrast, we did not try to create a technique that can deal with practically any motion, but concentrated on creating...
متن کاملEffectiveness of Feature-Driven Storytelling in 3D Time-varying Data Visualization
Storytelling animation has a great potential to be widely adopted by domain scientists for exploring trends in scientific simulations. However, due to the dynamic nature and generation methods of animations, serious concerns have been raised regarding their effectiveness for analytical tasks. This has led to interactive techniques often being favored over animations, as they provide the user wi...
متن کاملExpressive Sound Synthesis for Animation
The main objective of this thesis is to provide tools for an expressiveand real-time synthesis of sounds resulting from physical interactions of variousobjects in a 3D virtual environment. Indeed, these sounds, such as collisions soundsor sounds from continuous interaction between surfaces, are di cult to create in apre-production process since they are highly dynamic and vary d...
متن کاملReal-Time Physics-Based Fight Characters
In this paper, we present a practical physics-based character system for interactive and dynamic environments. It uses a number of straightforward, computationally efficient, and conditionally stable techniques to produce responsive, controllable, and interactive character avatars. We describe different physics-based simulation techniques to produce interactive animations and present a detailed...
متن کاملParameter Spaces, Spacetime Control and Motion Graphs for Automating the Animation of Videogame Characters
Character animations are a crucial part of many interactive applications, from training simulations to videogames. As these applications have become more sophisticated, the growing number of character animations required has made standard animation techniques like key-framing and motion-capture increasingly expensive and time-consuming. Procedurally generating animations appears to offer a solu...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2008